Roadmap — the voyage ahead

A heading through 2026 into 2027, from Early Access to the 1.0 horizon. The community charts the course: in Early Access your feedback drives what rises to the top, so the order can shift — dates are tides, not deadlines. One thing that never moves: your captain's progress — level, skill points, everything earned — is never lost, not even when a run ends. Ships are rebuilt; captains endure.

Jul – Aug 2026

Steadying the ship

Launch, then two months of balance and stability shaped straight from your feedback — what hurts most gets fixed first. The Scourge, the do-everything elite raider, sails at launch.

Early Access

Sep 2026

Powder & shot

Enemy ammo goes fleet-wide. The Scourge already fights with fire — now every hull gets an identity: sloops chain-shot your sails to pin you, heavier ships bring fire and grape, galleons bring all four. Every kill leaves a salvage box — sometimes a cargo crate of ammo — floating to loot.

Update

Oct 2026

New waters

Fresh contracts on the unknown seas: Dead Man's Salvage wreck-recovery races, bounty hunts on named targets, and plunder cruises where you run down loot-heavy convoys. Buy resources at Port, too.

Update

Nov – Dec 2026

Endless & the arena

Endless mode and a campaign-completion voyage for the always-on score chase — and the first captain-vs-captain duels take to the water.

Update

Early 2027

Crew & captains

Pick your crew from a roster of specialists, recruit from a widening pool of captains, and take command of new ship types.

Update

Mid 2027

The siege suite

Objective warfare — storm and hold the port, run blockades at the harbour mouth, and escort convoys through hostile water.

Update

Late 2027

Ranked seas & community

A ranked PvP ladder with cosmetic rewards, and a community map builder to craft and share your own gauntlets. The road to 1.0.

1.0 horizon