Jul – Aug 2026
Steadying the ship
Launch, then two months of balance and stability shaped straight from your feedback — what hurts most gets fixed first. The Scourge, the do-everything elite raider, sails at launch.
Early AccessA heading through 2026 into 2027, from Early Access to the 1.0 horizon. The community charts the course: in Early Access your feedback drives what rises to the top, so the order can shift — dates are tides, not deadlines. One thing that never moves: your captain's progress — level, skill points, everything earned — is never lost, not even when a run ends. Ships are rebuilt; captains endure.
Jul – Aug 2026
Launch, then two months of balance and stability shaped straight from your feedback — what hurts most gets fixed first. The Scourge, the do-everything elite raider, sails at launch.
Early AccessSep 2026
Enemy ammo goes fleet-wide. The Scourge already fights with fire — now every hull gets an identity: sloops chain-shot your sails to pin you, heavier ships bring fire and grape, galleons bring all four. Every kill leaves a salvage box — sometimes a cargo crate of ammo — floating to loot.
UpdateOct 2026
Fresh contracts on the unknown seas: Dead Man's Salvage wreck-recovery races, bounty hunts on named targets, and plunder cruises where you run down loot-heavy convoys. Buy resources at Port, too.
UpdateNov – Dec 2026
Endless mode and a campaign-completion voyage for the always-on score chase — and the first captain-vs-captain duels take to the water.
UpdateEarly 2027
Pick your crew from a roster of specialists, recruit from a widening pool of captains, and take command of new ship types.
UpdateMid 2027
Objective warfare — storm and hold the port, run blockades at the harbour mouth, and escort convoys through hostile water.
UpdateLate 2027
A ranked PvP ladder with cosmetic rewards, and a community map builder to craft and share your own gauntlets. The road to 1.0.
1.0 horizon