Roadmap — the voyage ahead

A heading through 2026 into 2027, from Early Access to the 1.0 horizon. The community charts the course: in Early Access your feedback drives what rises to the top, so the order can shift — dates are tides, not deadlines. One thing that never moves: your captain's progress — level, skill points, everything earned — is never lost, not even when a run ends. Ships are rebuilt; captains endure.

July 2026

Steadying the ship

Launch, then balance and stability shaped straight from your feedback — what hurts most gets fixed first. The Scourge, the do-everything elite raider, sails at launch.

Early Access Shipped

August 2026

The siege suite

Objective warfare — storm and hold the port, run blockades at the harbour mouth, and escort convoys through hostile water.

Update Part shipped

Sep 2026

Powder & shot

Enemy ammo goes fleet-wide. The Scourge already fights with fire — now every hull gets an identity: sloops chain-shot your sails to pin you, heavier ships bring fire and grape, galleons bring all four. Every kill leaves a salvage box — sometimes a cargo crate of ammo — floating to loot.

Update Part shipped

Oct 2026

New waters

Fresh contracts on the unknown seas: Dead Man's Salvage wreck-recovery races, bounty hunts on named targets, and plunder cruises where you run down loot-heavy convoys. Buy resources at Port, too.

Update

Nov – Dec 2026

Endless & the arena

Endless mode and a campaign-completion voyage for the always-on score chase — and the first captain-vs-captain duels take to the water.

Update

Early 2027

Crew & captains

Pick your crew from a roster of specialists, recruit from a widening pool of captains, and take command of new ship types.

Update

Late 2027

Ranked seas & community

A ranked PvP ladder with cosmetic rewards, and a community map builder to craft and share your own gauntlets. The road to 1.0.

1.0 horizon

At 1.0

True colours

Every sprite and every note in the game today was made with AI tools and finished by hand — our Steam page says so, and will keep saying so until this lands. For 1.0 we want the lot replaced: art from commissioned illustrators, an original score and sound design from human composers. The biggest item on this list, and the last one standing between Early Access and 1.0.

1.0 release