
Early Access · in development, playable now
Your broadside is the crosshair.
Steer to aim. Swing your guns across a pirate's stern for double damage, read the wind, and fit out one sloop gun by gun across three hostile seas. Come home richer, or don't come home at all.
Fit out the sloop.
You start with one gun a side and a hull with fourteen empty berths. Nineteen modules fight for them. By the third sea it's a floating battery, a hull too thick to crack, or a ram that opens a brigantine like a crate.
Lose a berth to cannon fire and you lose whatever sat in it.



















Pick who sails it.
Five captains, each with a signature crew and a buff that bends the whole run around it. Two sail from the first day. Win campaigns to earn the rest.





Buy into Early Access. Keep every update.
Pirate Twist is in Early Access: the full three-sea campaign is playable today, and it is still being built in the open, with balance passes, new encounters and systems landing every few weeks. Buy once, direct from the developer, and every one of those updates lands in your inbox as it ships.
Pirate Twist is one developer's game, and Early Access is where a roguelite gets tuned. Balance comes out of thousands of runs, not one person's. Buy it now and you pay the Early Access price; the base price goes up at 1.0, and nothing you buy today gets locked behind it.
BTG Labs
- DRM-free installers for Windows, macOS and Linux
- A Steam key on request, sent by email
- Every Early Access update, emailed as it ships
- 14-day refund, as long as you haven't downloaded or asked for the key
Charged with Like Steam's regional pricing, the price follows a fixed local price for your country: Steam's own price, in your currency where we can take it, otherwise in US dollars. Taxes are included, and you get an invoice. The price you see is the price you pay at checkout..
Payment runs on Revolut, right here on the page (card, Apple Pay, Google Pay or Revolut Pay). On your statement the seller shows as PMW Design IT Com SRL, the company behind BTG Labs. We never see your card details.
Already bought it? Get your download. Prefer Steam? Buy it there instead.
Terms of sale and refunds · Privacy · Support: info@btg-labs.com
Read the chart.
Every sea branches across seven to ten columns of bad options, and the chart draws itself as you sail. You won't know which of six boss captains waits at the end until it shows you.
Steer to aim.
No cursor. No twitch aim. Swing your broadside onto the target and the guns roar the moment it enters the arc. Chain shot shreds sails. Grape shot cuts down crew. Fire shot keeps burning long after you have sailed on.
And a shot through the stern, down the whole length of the enemy's deck, deals more than double damage. The pirates know every one of these tricks. They will use them all on you.
The wind has opinions.
You don't hold a thrust key. You set your sails and take the sea as you find it: every stretch of the chart blows its own wind. Some waters lie in dead calm, and a dead calm always breaks: distant thunder, the ship's bell, then lightning picking its targets.
Ride a storm cell for a burst of speed and the lightning takes its share of your hull. Or sail around it and get nothing.
Six captains stand between you and home.
Every sea ends in a duel with a named pirate captain, drawn from a pool of six. Each sails a different ship and fights a different way.






Sink one, and its colours fly from your hull.
Sink the third and you sail the victory lap home. Every win goes into your captain's ledger, and that captain sails again at a harder Ascension tier.
Sink. Rebuild. Sail again.
Losing a fight doesn't end the campaign. Limp back to Port, pay the shipwright, and take that sea again. Gold never survives a run. Your captain does, and the skills she learns stay learned whether you win or sink.
A campaign fits in a single sitting, and you can save and quit anywhere, even mid-broadside.
The Captain's Chamber: nine skills that stay learnedWhat does Early Access mean here?
The game is complete and playable from the first sea to the last boss, and it is still changing. Expect balance passes, new encounters, rough edges in places and the occasional bug, with an update most weeks. The planned additions before 1.0 are a fleet to command, an endless mode and more encounters; see the roadmap. Buying now gets you all of it at the Early Access price.
Will it run on my machine?
Windows
- OS
- Windows 10 64-bit
- CPU
- Core i5-4460 or Ryzen 3 1200
- RAM
- 4 GB
- GPU
- Intel HD 4400, Radeon HD 6450 or GeForce GT 730
- Disk
- 2 GB
macOS
- OS
- macOS 11 Big Sur
- CPU
- Apple Silicon, or Intel Core i5 (2018+)
- RAM
- 4 GB
- GPU
- Apple Silicon GPU or Intel Iris Plus
- Disk
- 2 GB
Linux
- OS
- Ubuntu 22.04+, SteamOS 3 or similar
- CPU
- Core i5-4460 or Ryzen 3 1200
- RAM
- 4 GB
- GPU
- Vulkan: Intel HD 620, RX 460 or GTX 650
- Disk
- 2 GB
Is it the same game as on Steam?
Yes, the same build. Every Steam update ships here too.
Do I need Steam?
No. The installer runs on its own. Achievements, Steam Cloud saves and the leaderboard need Steam, so a Steam key is included: ask for it on your download page and we email it to you.
How do updates work?
We email you a download link for each new version. Install it over your copy; your saves stay where they are. Lost the email? Enter your purchase email on the download page and we'll send you a code.
Windows says "Windows protected your PC". Is that safe?
Windows shows that for new installers from small studios. Click "More info", then "Run anyway". The macOS version is signed and notarized by Apple.
Can I get a refund?
Yes, within 14 days, as long as you haven't downloaded the game or asked for the Steam key. Reply to your receipt email. Full details in the terms of sale.
Why does the price differ by country?
We charge Steam's own price for your country, in your currency where we can take it and otherwise in US dollars. Taxes are included, and every purchase comes with an invoice.
Which languages?
English, French, Italian, German, Spanish (Spain and Latin America), Portuguese (Brazil), Polish, Russian, Turkish, Indonesian, Japanese, Korean, and Chinese (Simplified and Traditional).
Does the game use AI-generated content?
Some art, music and sound effects were made with generative AI, then selected, refined and placed by the developer. No AI runs during gameplay, and commissioned art and audio are replacing those assets over time.
Who makes it?
BTG Labs, a solo developer and publisher. The Discord is where patch notes, bug reports and player ideas live.