Roadmap: the voyage ahead

A heading through 2026 into 2027, from Early Access to the 1.0 horizon. Shipped months list every update as it went out, each linked to its notes. The community charts the course: in Early Access your feedback drives what rises to the top, so the order can shift. Dates are tides, not deadlines. One thing that never moves: your captain's progress, level, skill points, everything earned, is never lost, not even when a run ends. Ships are rebuilt; captains endure.

Nov 2026

Your own fleet

Companions that sail with you and plan together: they hold a slot on your flank, cover each other, and move on to the next pirate when their target sinks. Built, and in the playtest now.

UpdateIn playtest

Early 2027

Endless

Endless mode: once the campaign is behind you, keep sailing deeper for the always-on score chase.

Update

2027

New contracts & the arena

Fresh work on the open sea: Dead Man's Salvage wreck-recovery races, bounty hunts on named targets, plunder cruises after loot-heavy convoys, running the blockade at the harbour mouth and escorting convoys through hostile water. And the first captain-vs-captain duels take to the water.

Update

2027

New ships

Take command of new ship types, each with its own guns, slots and hull.

Update

Late 2027

Ranked seas & community

A ranked PvP ladder with cosmetic rewards, and a community map builder to craft and share your own gauntlets. The road to 1.0.

1.0 horizon

At 1.0

True colours

Most of the art and sound in the game today was made with AI tools and finished by hand. Our Steam page says so, and will keep saying so until this lands. It has started: a sound designer's cannons, impacts and storms are already in, an artist has repainted the player's sloop and the sea by hand, and the search for a composer is on. For 1.0 we want the lot replaced. The biggest item on this list, and the last one standing between Early Access and 1.0.

1.0 releaseUnder way